InputsΒΆ
In Guerilla, we call curves a shape composed of one or more curves.
The curves will be rendered smooth, whatever the number of vertices they have.
The curves shape can be adjusted using the curves
The curves should be shaded using the
- Export curves from Maya using the Guerilla plug-in.
- Import curves from an Alembic file.
- Use the
Procedurals/HairAndFur procedural to generate curves on a surface, duplicate hair guides or drive fur with guides. - Import a Yeti fur file using the
TD Guide/Third Party Tools/Yeti node. - Import a XGen file using the
TD Guide/Third Party Tools/XGen node.